Really beautiful piece. I always love games with these simple, intimate voiceovers, though I'd never be brave enough to do it for my own games. This game made me feel the tension between how we remember spaces and how we build them in games- the dry list of Objects, drawn simply onto cubes, but then furtively interspersed with memories of how the spaces were used and their history. There's no humans here, or even "environmental storytelling" as you'd expect. Without those little peeks behind the curtain in the voiceovers that hint at the emotional content of the space, it would be purely functional, like a sketch a mover would make to figure out what goes where.
This is a playable 3d "sketch" of the house I spent the most time growing up in. It's an attempt to capture it down before it fades to memory further (yes, that's the 'ending' you see if you play it through). All objects (very obviously) made from my sketches. Photos captured with my phone as I'm away from a scanner while staying inside during COVID-19. If it inspires you or you want to share your own memories of a place that was important to you, please get in touch or tweet at me.
All art, dialog and music by me. CC BY 4.0 SA Lee Tusman, 2020
- Added 'ending'Apr 01, 2020