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its a very nice sketch


Really beautiful piece. I always love games with these simple, intimate voiceovers, though I'd never be brave enough to do it for my own games. This game made me feel the tension between how we remember spaces and how we build them in games- the dry list of Objects, drawn simply onto cubes, but then furtively interspersed with memories of how the spaces were used and their history. There's no humans here, or even "environmental storytelling" as you'd expect. Without those little peeks behind the curtain in the voiceovers that hint at the emotional content of the space, it would be purely functional, like a sketch a mover would make to figure out what goes where. 


Thank you :)