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Quiltfolk

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Devlog

  • Procedural folks, procedural quilts!
    September 08, 2020 by notapipe
    Well now there is a completely procedurally generated landscape and village, complete with villagers you can meet, and houses you can go inside. When visiting a house the owner will be pleased to show... Continue reading
  • Collisions and Procedurally Generated Placenames
    September 04, 2020 by notapipe#quiltlike, #tiny village jam, #tiny village, #starter village, #procgen, #procedural generation
    I had to put the game down for about a week since I last posted. First my laptop's charger had a frayed cable and I had to wait for a new replacement to arrive by mail. Then I began the first week of... Continue reading
  • Varying landscapes
    August 28, 2020 by notapipe#quiltfolk, #pico-8, #pico8
    Not a ton to report since my initial post. This stuff is mostly cosmetic: I worked on creating some background shapes for the landscape which will help break up that previously big green block so that... Continue reading
  • Basic procedural sprite generation - buildings, people and quilts
    August 27, 2020 by notapipe#prototype, #screenshot, #pico-8
    Ok, I've now begun working in Pico-8. I haven't made a game in it before and haven't really explored the API or its Lua underpinnings for that matter. But it looks similar enough to p5.js/Processing,... Continue reading
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